I’m overdue for weighing in my thoughts on the designs of the many new Pokemon announced for X and Y, and I figured I’d start with the ones that are known to evolve or be pre-evolved forms. I wrote a while back that I couldn’t necessarily say for absolute certain if the Gen VI starter Pokemon had good designs or not until I’d seen what they evolve into. After all, many Pokemon designs make more sense in the context of their before and after; while non-evolving Pokemon typically have very complete designs, often ones that evolve are much simpler and will evolve into more complex, interesting, and often fierce-looking creatures, so it’s difficult to judge a design all on its own when it’s meant to be complemented by other, related designs.
I’ll review the Gen VI Pokemon that lack confirmed evolutions next week — and that will be a lot more awkward and filled with more complaints, so brace yourself! — but for now I’m going to focus on the ones for which we’ve been given that all-important context!
In this continuation of sorts, I’m going to review the designs of Munna and its evolution, Musharna. I call it a continuation because these two Pokemon relate to the Pokemon I reviewed in the last installment of Pokemon Designs — Drowzee and Hypno — in two pretty important ways: First, like many Gen V Pokemon, Munna and Musharna are based in some way on Gen I Pokemon (in this case, Drowzee and Hypno), and second, by extension they are also based on the mythological Baku just as their forebears were.
The Japanese Baku was discussed in the Drowzee & Hypno review, so I won’t reiterate its description here; it should be obvious to anyone who read the last review or knows about the Baku in general that Munna and Musharna are even more distinctly based on it than Drowzee was. In fact, at first it appears they have relatively little inspiration from other sources and are almost purely inspired by the mythical creature. I’ll get into my thoughts on that later in, but first let’s go over these odd little guys one at a time:
Alright, well, after a long hiatus from doing any of these Pokemon design reviews, I think it’s high time I got back into it. I would review “Newtwo”, but I’d rather not until I have a more proper name to label it by. So for now, since we’re out of named Gen VI Pokemon, I will start talking about some notable ones from previous Generations. To start, I’m going to discuss my favorite psychic Pokemon, Hypno, and his pre-evolved form, Drowzee.
Known as Sleep and Sleeper respectively in Japan, Drowzee and Hypno originate from the first Generation of Pokemon, making them some of the first Psychic-types and some of the Pokemon who set the tone for all future Psychic-type Pokemon. These stubby, anthropomorphic, odd-nosed yellow Pokemon are both simple and highly strange in their design, and as I will get into in this review, they both represent their type quite well while keeping the connection subtle enough to have other, more unusual elements. There’s also a mythological reference to discuss. So without further ado, let’s discuss both of their designs!
So just as I was getting ready to write about some of the older Pokemon, a new Eeveelution got leaked. Alright then! Well, we know next to nothing about this Pokemon, but I’ll still review it as well as I can. Eventually I’ll talk about it in detail among the rest of the different Eevee evolutions.
Ninfia is the Japanese name (the English name is unknown, although we can be pretty sure it’s going to have some “EON” in there) of a confirmed new evolution for Eevee. Ninfia’s type is unknown, though, so we don’t know what element it adds to the Eeveelution roster.
Ninfia’s design is pretty good overall. Not entirely my style but not something I have an aversion to, either. It’s a simplistic mammal, something between a fox and a cat; it looks a lot like Eevee’s other forms, and even continues the exact same look of the eyes. Eevee has never been my favorite Pokemon and nor have its evolutions, but it’s a functional design, very simple, and very effective. Its evolutions have always extended that simplicity to include a specific elemental theme, but otherwise keep it intact. In short, all of Eevee’s forms are simple and cute, but extend the same base design over a lot of different themes. Ninfia would appear to continue this.
Last week in Pokemon Designs, I talked about the Gen VI starter Pokemon that we’ve seen, and reviewed their designs according to what little we know about them. Now I will do the same with the two legendary Pokemon we’ve been shown, Xerneas and Yveltal. As was the case with Chespin, Fennekin, and Froakie, we haven’t heard any information about these Pokemon aside from their names and appearances yet, so this will be a review of what little we know with a later, more complete review to come at a later date.
Welcome to Pokemon Designs, a new editorial series I will be bringing to you weekly here on Pokemon Dungeon, meant to discuss, analyze, and review the design and themes of the Pokemon rather than things like their battle stats and gameplay. I love monsters and creatures in general, so a big part of the appeal of the Pokemon series for me is simply the designs and the descriptions of how the Pokemon act. Even when it comes to playing the games, I tend to use Pokemon that I like the look and feel of, not the best and most powerful ones. As such, I will be bringing you these posts to talk about this aspect of the series in detail and give my input on the many Pokemon across the various Generations.
And there’s no better time to start than now, as an entire new Generation of Pokemon is about to arrive in X and Y! Gen VI promises to provide us with a lot of new Pokemon designs, so to start off Pokemon Designs, I will be reviewing the starters and then the legendaries they have shown us. These are going to be somewhat incomplete reviews, as we do not know of the starters’ evolutions, nor do we know anything else about these Pokemon other than their appearance, name, and type. So I will purely be reviewing their looks. A more complete review will come later. Let’s get started!
For me at least, the announcement of Pokemon Black 2 and White 2 came as quite a surprise. Pokemon has always been a series that’s released its sequels as stand-alone game duos and trios with features unique from each other. Outside of some of the side games like Pokemon Stadium, there have been no direct sequels to a Pokemon game. It’s quite a surprise to see that change all of a sudden, and it’s interesting to think about. How might Black and White 2 differ from other main series Pokemon titles? Why were they sequels as opposed to a new set of games? Could this affect the series moving forward, and if so, how?
This is the first article to be published on Pokemon Dungeon, and what I’d like to talk about is the actual creature designs from the various Pokemon generations. As I’m sure you can glean from the title, I believe that Generation 1 (or Gen 1) is the best of all of them. Now surely if you’ve been on Pokemon sites or been in Pokemon discussions enough you’ll hear people praise the original 151 Pokemon the most, with opinions on the later generations being far more split.
This article isn’t strictly intended to convince people who feel differently, but also to lay out some objective reasoning as to why Gen 1 is the favorite, for the benefit of those who don’t understand that. Ideally, this article will be just as beneficial to those that prefer Gen 1 as to those who dislike it in explaining why it is the favorite.
I don’t think it’s something that can be explained away as nostalgia. It’s not a case of people simply liking the old generation because it’s the old generation and disliking what was added to it. The problem lies in specific design concepts that are pretty strictly applied to all of the Gen 1 Pokemon, and these concepts are gone from the later generations.